Friday, August 23, 2019

Brownie Adventure Badges

This year GSUSA released two new "High Adventure" badges for Brownies.  Girls can choose either "Trail Adventure" or "Snow or Climbing Adventure".  I don't know why they chose to make two badges rather than three because the requirements for both are so similar.

While I have not seen the badge inserts for these badges, I've been told that the activities in them are the same as the activities in VTK, which makes sense.  The majority of the current badges were developed about ten years ago, before VTK, and I would hope GSUSA listened to feedback on those badges from members in developing the VTK plans, which, as I've noted in other posts, do not always follow the badge inserts.  Since these badges were developed after VTK, it makes little sense to develop one set of activities for the badge insert and yet another for VTK.

So, how do you earn these badges?  Both have the same five steps, and both offer similar choices per step.  Let's look at them:

Tuesday, August 20, 2019

Brownie Digital Game Design

The second badge in the Brownie Coding for Good series is Digital Game Design.  You can purchase a badge insert that covers all three badges in your council shop or you can buy a pdf download from GSUSA.  However, like the inserts for robotics and for cybersecurity, the Coding for Good insert is mainly background information as opposed to being in the three choices for each of five requirements format.  Instead, the insert refers you to VTK for the activities to earn these badges.

This article is a summary of the VTK plans for Brownie Digital Game design. The idea is to allow you to decide, without reading 30 pages of a script found in two different places, whether your troop wants to do these badges.

The activities in the VTK plans are "unplugged"; they do not require a computer or computer expertise.  However, GSUSA has partnered with Codespark Academy and if you are working on a service unit or council-level program for these badges you can get a code that allows you short term free access.

Sunday, August 18, 2019

Making Games Badge: Comparing the GGGS, VTK and River Valleys Plans

Okay, I'll admit it.  I'm old school (and old). I've always seen badge requirements as, well, requirements.  When the badge insert said pick one of these three, well, I picked one.  While I might have tweaked it slightly, like playing softball instead of baseball because I had a softball, I didn't figure that tennis is a game with a ball, so playing tennis is like baseball.  When I joined some online Girl Scout groups and found that many people were "adapting" the badges much more in the manner of substituting tennis for baseball rather than substituting softball for baseball, I raised my eyebrows, but as someone else said, "there are no badge police", so I pretty much kept my mouth shut.  Still, what happens to program integrity when "everyone" is "adapting" things too much?

For the record, I think much of today's Girl Scout program is overly idealistic and aimed more at grant writers than at girls.  I've made my opinions about Journeys and TAPs well-known on this blog, so I won't mention them here, but I will say that it seems to me, based on things I've read and the badge requirements themselves, that one of the goals of the program writers was to get girls out of their meeting rooms and into the community, or, at the least, to get leaders to bring the community to the meeting.  Many of today's badges, in the badge packet requirements, ask the girls to visit someplace, or to speak with an expert on something.  

Sunday, August 4, 2019

Review of the Daisy Flower Garden Journey

I can say without a doubt that the worst GSUSA programming I ever tried to do "by the book" was the Daisy Welcome to the Flower Garden Journey. While I had led my older daughter's troop through Brownies and Juniors, I had never been a Daisy leader.  While I had a lot of non-Girl Scout experience with 7-9 year olds, I had never worked with kindergartners.  When my younger daughter became a Daisy, it was the first year of the two year Daisy program and I knew I had to do more than the petals over those two years, so when the nice lady at our council shop told me to buy the new program, I took it.

I no longer have those books (good riddance) but I remember reading through them and thinking that the stories were too long, too convoluted and had too many similar characters.  I wasn't real impressed with the activities, but figured maybe that was because I wasn't used to dealing with kids who were that young.  

At each meeting, according to the plan given in the leader's manual, you would read part of this story to the girls.  You would then do some activities, none of which particularly impressed me.  Finally you would do a project, and three options were given:  raise ladybugs, raise worms or plant a garden.  The kicker was that the project was supposed to be done for someone or some organization and was supposed to be sustainable--in other words you were supposed to find someone to keep it up after you were done. 

Daisy Coding For Good: Coding Basics

This year's new badges include a series of three "Coding for Good" badges for Daisies, Brownies and Juniors.  The basic requirements are available on GSUSA's Badge Explorer and meeting plans are in Volunteer Toolkit, to which most leaders have access.  While GSUSA has published a badge pamphlet for this set, it, like the sets for Cybersecurity and Robotics, is for background information only.  It is not in the format of three requirements and three options for each requirement.

One issue people have with VTK plans is that by giving leaders a script to follow (if desired) they make the plans very wordy and hard to skim.  This post and others like it are designed to summarize the VTK plans so that leaders can get a real feel for what the badge entails, and then, if they decide to do the badge, they can more carefully review the VTK plans.  In fact, I do not recommend that you do the badge without reviewing the VTK plans because their talking points are what connect the activities to coding.

Thursday, August 1, 2019

My Great Day Responsible for What I Say and Do and Using Resources Wisely

There are different ways to handle badgework with a multi-level troop.  With my Daisies and Brownies, I have pretty much focused on the Brownie Program but have related the activities to Petals where possible.  Since Daisies is a two year program, I have no problem with it taking two years to finish the petals.

At our last regular meeting we worked on two petals:  Responsible for What I Say and Do and Using Resources Wisely.  For the other petals we did this year, I picked a petal that worked with the Brownie badge; this time I picked the Brownie Badge because it worked with the Petals.